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The Making of Bioshock

Sep 3rd, 2008 · Gamasutra is running a feature from Game Developer magazine in which Bioshock's project leader writes about what went right and what went wrong making last year's award-winning shooter, Bioshock. He talks about what the developers learned from fans and …
see also: player · company · magazine · shooter · beta · traditional · weapon

The Making of Bioshock

Sep 2nd, 2008 · Gamasutra is running a feature from Game Developer magazine in which Bioshock's project leader writes about what went right and what went wrong making last year's award-winning shooter, Bioshock. He talks about what the developers learned from fans and …
see also: player · company · magazine · shooter · beta · traditional · weapon

Bjarne Stroustrup Reveals All On C++

Jun 25th, 2008 · Bjarne Stroustrup, the creative force behind one of the most widely used and successful programming languages — C++ — is featured in an in-depth 8 page interview where he reveals everything programmers and software engineers should know about …
see also: software · engineering · history · interview · Language · programmer · writer

Using Excel As a 3D Graphics Engine

Mar 6th, 2008 · Obviously whimsical but slightly mind-blowing — an Eastern European coder has published video and the Excel tables to get full 3D wireframe running in Microsoft Excel. He even has solid polygonal graphics running. This isn't an Easter Egg by the …
see also: video · engineering · 3D · Creator · graphics · Coders · formulaic