Sep 16th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death
Sep 15th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death
Aug 19th, 2008 · Multi-GPU technology from both NVIDIA and ATI has long been dependent on many factors including specific motherboard chipsets and forcing gamers to buy similar GPUs within a single generation. A new company called Lucid Logix is showing off a product …
see also: products · technology · company · gamers · OpenGL · graphics · gt
Aug 4th, 2008 · Intel is presenting a paper at the SIGGRAPH 2008 industry conference in Los Angeles on Aug. 12 that describes features and capabilities of its first-ever forthcoming many-core architecture, codenamed Larrabee. Details unveiled in the SIGGRAPH paper include …
see also: software · products · engineering · Los Angeles · industry · Intel · OpenGL
Apr 25th, 2008 · Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dissuade rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL …
see also: PC · world · technology · industry · Intel · OpenGL · architecture
Mar 31st, 2008 · This is breaking news. Microsoft has not only decided to support ray tracing in DirectX 11, but they will also be basing it on Intel's x86 ray-tracing technology and get this ... it will be out by the end of the year! In this article, we will examine …
see also: Microsoft · technology · Intel · graphics · x86 · DirectX · rasterization
Mar 21st, 2008 · DirectX architect Alex St. John swims against the current and predicts the demise not of PC gaming, but of game consoles, in an exclusive two-part interview at ExtremeTech. In part one, Alex blasts Intel for pushing its inferior onboard graphics technology …
see also: PC · technology · 3D · interview · piracy · John · console
Mar 17th, 2008 · Intel previewed the information set to be released at IDF next month including details on a wide array of technology for server, workstation, desktop and graphics chips. The upcoming Tukwila chip will replace the current Itanium lineup with about twice …
see also: servers · integrated · desktop · technology · Intel · OpenGL · graphics
Nov 8th, 2007 · Chilehardware has released what appears to be a confidential image showing the future customer desktop AM3 reference boards for AMD and ATI. Here is an English site talking about this reference design image and the features it enables. 'The biggest improvement …
see also: video · integrated · audio · desktop · confidential · customers · platform
Oct 5th, 2007 · When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally understood that adoption by game developers was going to be more of a slow migration than a quick flip of a switch. …
see also: engineering · planet · graphics · Windows Vista · manufactured · migrate · DirectX
Aug 27th, 2007 · Valve's President Gabe Newell is calling Microsoft's choice to make DirectX 10 Vista-only a 'terrible mistake' that has harmed gaming. His company's latest hardware study shows the strategy has not moved gamers onto Vista. The result is that almost no …
see also: Hardware · PC · Microsoft · strategy · company · gamers · Companies
Aug 11th, 2007 · SIGGRAPH 2007 was the stage where Microsoft dropped the bomb, informing gamers that the currently available DirectX 10 hardware will not support the upcoming DirectX 10.1 in Vista SP1. In essence, all current DX10 hardware is now obsolete. But don't get …
see also: Hardware · Microsoft · obsolete · Vendors · gamers · graphics · 2007
Apr 23rd, 2007 · According to The Inquirer someone managed to write a wrapper allowing DirectX 10 applications to run on platforms other than Vista. The Alky Project claims to have reverse-engineered Geometry Shader code, allowing Windows games to run on Windows XP, MacOSX …
see also: Linux · Windows · engineering · platform · Vista · Windows XP · DirectX
Feb 12th, 2007 · Computerworld is reporting that gamers who have installed Vista are reporting problems with first person-shooter titles such as CounterStrike, Half-Life 2, Doom 3. and F.E.A.R. (Users have compiled lists of games with Vista issues.) The complaints, which …
see also: Hardware · video · software · Microsoft · engineering · technology · gamers
Jan 19th, 2007 · In an interview with Marcus Yam at Daily Tech legendary PC/Console game creator John Carmack holds forth on DirectX 10: 'Personally, I wouldn't jump at something like DX10 right now. I would let things settle out a little bit and wait until there's a …
see also: Microsoft · products · interview · company · PS3 · Xbox · platform
Jan 9th, 2007 · In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators) has sharply criticized some of Windows Vista's features as they related to video game creation, noting: 'We have found …
see also: PC · video · Online · Microsoft · download · restrictions · creation
Dec 8th, 2006 · Microsoft's new Vista TCP/IP stack might be beneficial to businesses looking to increase use of their IT infrastructure... if they did it right. Ted Romer at Network Performance Daily writes: '[Vista] now allows us to throttle outbound traffic at a client …
see also: IP · bandwidth · servers · business · Microsoft · consumer · restrictions
Nov 8th, 2006 · The new top-end GeForce 8800 GTX and GTS from Nvidia launched today, and Loyd Case at ExtremeTech has done two articles: an analysis of the new GPU's architecture, and a benchmark article on PNY's 8800 GTX. The GPU uses a unified scalar-based hardware …
see also: Hardware · PC · world · Tech · Benchmarks · graphics · gt
Aug 13th, 2006 · Although we still appear to be some way away from the release of Windows Vista, and with it DirectX 10, specifications for the first point release of the 3D graphics API, DirectX 10.1, have already been finalised and largely made public. Elite Bastards …
see also: 3D · Public · graphics · Windows Vista · APIs · DirectX · specification
Jun 28th, 2006 · In the first of a three part series covering the people behind the new DirectX 10, ExtremeTech interviews Microsoft's David Blythe and Chris Donahue to discuss the development, decisions, and future of the new API. They answer several questions such as …
see also: Microsoft · interview · Vista · APIs · DirectX · ExtremeTech · XP