Oct 6th, 2008 · In just a few days a few of us will be making the trek to this year's Blizzcon event in Anaheim, CA. In addition to the interesting announcements, sneak peeks, and other distractions, we will be sitting down with several Blizzard employees to answer any …
see also: ca · world · interview · employees · civilization · submissions · director
Oct 5th, 2008 · An interview with MSI's director of US Sales, Andy Tung, contains this interesting snippet: "We have done a lot of studies on the return rates and haven't really talked about it much until now. Our internal research has shown that the return of netbooks …
see also: Linux · Windows · research · interview · notebook · director · Windows XP
Oct 5th, 2008 · Google's Android is starting to see more industry support. Motorola recently announced plans, despite hardships within the company, to hire 300 Android developers. Quoting: 'A quick search of Motorola's job openings suggests that, indeed, Android is set …
see also: Linux · Google · interview · company · mobile · industry · Java
Oct 4th, 2008 · Google's Android is starting to see more industry support. Motorola recently announced plans, despite hardships within the company, to hire 300 Android developers. Quoting: 'A quick search of Motorola's job openings suggests that, indeed, Android is set …
see also: Linux · Google · interview · company · mobile · industry · Java
Oct 3rd, 2008 · The MTV Multiplayer Blog interviewed John Smedley, President of Sony Online Entertainment, about the future of MMOs. He discusses some of SOE's current projects and comments that they'll be focusing on consoles for all of their upcoming MMOs. "I would …
see also: Sony · player · interview · console · PSP · franchise · Everquest
Oct 2nd, 2008 · Kernel hackers Arjan van de Ven and Auke Kok showed off Linux booting in five seconds at last month's Linux Plumbers Conference. Arjan and other hackers have already improved the Linux user experience by reducing power consumption and latency. O'Reilly …
see also: Linux · desktop · interview · consumption · Hacker · van · latency
Oct 2nd, 2008 · In a fascinating interview with two of the founders of The Pirate Bay entitled 'Are they baby-eating monsters or what?,' Swedish news site The Local discovers that far from being the radical Robin Hoods of the digital age, Peter Sunde and Fredrik Neij …
see also: world · digital · interview · founder · political · radical · hobby
Oct 1st, 2008 · Hacker RSnake blogs about a newly discovered and deadly denial-of-service attack that could well be the next big threat to the Internet as a whole. It goes after a broadband Internet connection and KOs machines on the other end such that they stay offline …
see also: service · blog · products · mp3 · Internet · interview · Vendors
Oct 1st, 2008 · GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the …
see also: Google · Online · download · corporate · 3D · interview · industry
Oct 1st, 2008 · stevedcc writes in to tell us about an interview with RMS in The Guardian, in which he gives his views on cloud computing, with a particular focus on user access to data and the sacrifices made for convenience. "'It's stupidity. It's worse than stupidity: …
see also: business · computer · interview · campaign · Computerworld · convenience · RMS
Sep 30th, 2008 · stevedcc writes in to tell us about an interview with RMS in The Guardian, in which he gives his views on cloud computing, with a particular focus on user access to data and the sacrifices made for convenience. "'It's stupidity. It's worse than stupidity: …
see also: business · computer · interview · campaign · Computerworld · convenience · RMS
Sep 30th, 2008 · GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the …
see also: Google · Online · download · corporate · 3D · interview · industry
Sep 29th, 2008 · Since the last semester of college I've been working as a first line tech support agent. At first it was just a way to earn some extra money; then it became a way to scrape by until I could find myself a real job. By now (almost two years in), it's beginning …
see also: ca · computer · engineering · interview · Tech · College · money
Sep 29th, 2008 · On my drive in to the office today I heard an interview with a comic creator. Since I started the car mid interview, it took me just a few moments to figure out who it was: Chris Onstad from Achewood (NSFW Somedays. Possibly including today depending …
see also: office · interview · Creator · comic · amusing · Achewood · Chris Onstad
Sep 28th, 2008 · In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions …
see also: DRM · protection · exec · solution · Internet · interview · customers
Sep 28th, 2008 · The heads of some of the most popular Australian ISPs were all interviewed over at ZDNet about Net Neutrality. For once, they all seem to agree, and they say it's a problem with the US business model, or the lack thereof. They discuss why they don't think …
see also: ZDNet · business · download · ISPs · interview · population · manager
Sep 19th, 2008 · Over the past several days, the Guardian has posted a five-part interview with Peter Moore, head of EA Sports. Moore was also the president of Sega, and a vice-president at Microsoft, so his experience at the top levels of the gaming industry is extensive. …
see also: integrated · business · payments · Microsoft · ITunes · interview · company
Sep 18th, 2008 · After four days of "head-start" players getting the run of the servers, Warhammer Online launched today to the rest of the public. Mythic took the opportunity to explain why they think World of Warcraft players should give them a chance, highlighting …
see also: servers · Online · player · interview · Public · copies · director
Sep 16th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death
Sep 15th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death