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Twilight of the GPU — an Interview With Tim Sweeney

Sep 16th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death

Twilight of the GPU — an Interview With Tim Sweeney

Sep 15th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death

Larrabee Team Is Focused On Rasterization

Apr 25th, 2008 · Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dissuade rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL …
see also: PC · world · technology · industry · Intel · OpenGL · architecture

Unreal Creator Proclaims PCs are Not For Gaming

Mar 10th, 2008 · TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC …
see also: PC · integrated · interview · industry · Machine · founder · Intel