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Twilight of the GPU — an Interview With Tim Sweeney

Sep 16th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death

Twilight of the GPU — an Interview With Tim Sweeney

Sep 15th, 2008 · cecom writes to share that Tim Sweeney, co-founder of Epic Games and the main brain behind the Unreal engine, recently sat down at NVIDIA's NVISION con to share his thoughts on the rise and (what he says is) the impending fall of the GPU: "...a fall that …
see also: Hardware · Microsoft · engineering · interview · founder · Texting · death

Unreal Creator Proclaims PCs are Not For Gaming

Mar 10th, 2008 · TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC …
see also: PC · integrated · interview · industry · Machine · founder · Intel

Sci-Fi Tech We Could Have Right Now (For a Price)

Feb 6th, 2008 · Possibility isn't limited by technology. And it's certainly not limited by human imagination. What makes something impossible is the lack of cold, hard, cash. Wired blog takes a look at 10 science fiction technologies we could build, if they weren't so …
see also: Fi · blog · world · Science · fiction · technology · Tech

Dreams Actually Virtual Reality Threat Simulation?

Jan 2nd, 2008 · Psychology Today has an interesting story on a new theory of why we dream. Finnish psychologist Antti Revonsuo believes that dreams are a sort of nighttime theater in which our brains screen realistic scenarios simulating emergency situations and providing …
see also: protection · theory · functionalities · Traffic · death · environment · accident

AMD Phenom and John Woo's Stranglehold In Action

Jul 20th, 2007 · AMD hosted a small gathering in the Penthouse at the SoHo Grand Hotel in New York City yesterday to demo some products due to be released in the coming months. HotHardware attended the event and snapped some photos of the various demo stations. The shots …
see also: products · engineering · Portable · photos · John · magnetic · 8GB

Unreal 3 Engine to Skip the Wii

Feb 5th, 2007 · Mark Rein, speaking with CVG, has stated that Epic's next-gen Unreal engine will never make it to the Wii. Touting the virtues of high-definition gaming, the 360, and the PS3, Rein said that their engine is simply not designed for Nintendo's hardware. …
see also: Hardware · engineering · technology · Japanese · PS3 · Gen · Nintendo

NASA Playing With Unreal Engine For Virtual World

Nov 22nd, 2006 · Daniel Laughlin, Project Manager for NASA's Learning Technologies Office spoke at the International Space Flight Museum in SecondLife and said that they are using the Unreal 3 Engine to create a synthetic world for training. The mission? The moon by 2020, …
see also: ca · world · engineering · Commercial · NASA · poor · Missions

Doomed: How id Lost Its Crown

Jul 11th, 2005 · Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown. He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike …
see also: engineering · games · competitors · IDs · expense · environment · licensing

Safari vs. KHTML

May 12th, 2005 · CNET has a story that describes the divergence between the code base of Safari and KHTML. Although there were high hopes that Apple would contribute significantly to the OSS project, that optimism has all but disappeared. Is an unrealized danger of …
see also: OSS · Apple · corporate · design · warning · CNet · Safari







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